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Headquarters example:
 
 
* '''Resources (Wood Clay, Iron)'''
 
* '''Provisions'''
 
* '''The Headquarters level'''
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.  
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.  
'''In the example''' below the Headquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6.
'''In the example''' below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6.
[[File:Buildex.png]]
[[File:Buildex.png]]

Versiunea de la data 13 iunie 2014 10:41

Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview.

Building List

Building Overview
Headquarter.jpg

Headquarters

TimberCamp.png

Timber Camp

Claypit.png

Clay Pit

IronMine.png

Iron Mine

Farm.png

Farm

Warehouse.jpg

Warehouse

Church.jpg

Chapel/Church

Rally point.jpg

Rally point

Barrack.png

Barracks

Statue.png

Statue

Wall.jpg

Wall

Hospital.jpg

Hospital

Market.jpg

Market

Tavern.png

Tavern

Academy.jpg

Academy

Halloforders.jpg

Hall of Orders

Building Requirements

Building requirements can are tied to 3 things:

Building requirement dependencies
Item Icon Location How do I get more of this?
Wood (Resources) Wood.png Top right interface Increase the level of the building: Timber Camp
Clay (Resources) Clay.png Top right interface Increase the level of the building: Clay Pit
Iron(Resources) Iron.png Top right interface Increase the level of the building: Iron Mine
Provisions Provisions.png Top right interface Increase the level of the building: Farm
Headquarters requirement Headquarter.jpg The middle of the village overview Increase the level of the building: Headquarters

Headquarters example: The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build. In the example below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6. Buildex.png