Unități
În Elvenar ai cinci unități pentru fiecare rasă care trebuiesc fi deblocate și instruite în Cazarmă. Unitățile ambelor clase, Elfi și Oameni dețin aceeași putere dar tactica lor diferă puțin.
Ambele rase încep cu unități de luptă corp la corp sau de rază scurtă. Principala diferență dintre Elfi și Oameni pentru aceste unități este faptul că Oamenii vor produce mai multe pagube dar defensiva lor este mai slabă, în timp ce elfii sunt mai balansați.
A treia și a patra unitate va diferi complet la ambele rase și vor avea nevoie de strategii de luptă diferite. Ultima unitate în cazarmă este un suporter magic, pentru ambele rase.
Vizitând harta lumii îți va permite să descoperi alte unități contra cărora poți purta bătălii. Aceste trupe inamice vor depinde în principal de tipul provinciei și distanța acesteia de orașul tău.
În afară de prima unitate care este deblocată atunci când deblochezi Cazarma, toate unitățile trebuiesc fi deblocate cu o tehnologie separată în meniul de cercetare. Poți tot odată să îmbunătățești tehnica unităților cercetând dezvoltarea necesară.
Unit Information
Once you have built the Barracks, you can take a closer look at every unit, even locked ones, by clicking on their respective info icon . By clicking it, the following Unit Information is displayed:
Number
|
Name
|
Icon
|
Description
|
1
|
Unit Type
|
-
|
Each Unit has a Type that is assigned to a certain Class.
|
2
|
Unit Class
|
-
|
Each Class describes the main tactical group a Unit Type belongs to.
|
3
|
Damage
|
|
The damage value of an attack is determined, randomly, out of the units' damage range.
|
4
|
Hitpoints
|
|
Hitpoints per Unit.
|
5
|
Weight
|
|
Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a unit out of its Squad, during battle.
|
6
|
Movement Range
|
|
This is the amount of fields a unit can move in 1 turn.
|
7
|
Attack Range
|
|
This is the maximum distance units' attack can reach.
|
8
|
Strike Back
|
|
This ability allows a unit to automatically counterattack after being attacked in close combat, but it works only once per round. If a unit has this ability you will see the number “1”. If the unit has no Strike Back a “0” will be shown.
|
8
|
Initiative
|
|
The unit with the higher Initiative will act earlier in the battle round.
|
10
|
Attack Bonus
|
-
|
Here you will see which classes this unit has an Attack Bonus against. When this (Unit Type) attacks a unit of a (shown Class), the attack damage will be increased by (the shown percentage).
|
11
|
Defense Bonus
|
-
|
This will show you against which Classes this unit has a Defense Bonus. If this (Unit Type) is attacked by a unit of the (shown Class), the received damage will be reduced by (the shown percentage.)
|
12
|
Special Abilities
|
-
|
These are spells or special additional effects for attacks. If you move your mouse over this icon, it's description will show.
|
Unit Classes
In Elvenar you will find 5 Classes of units: Light Melee, Short Ranged, Heavy Melee, Heavy Ranged and Mage.
Each Class has certain Unit Types assigned to it. For example: while Sword Dancers, Axe Barbarians, Cerberus and Orcs are different Unit Types, they all belong to the same Class: Light Melee.
They are all light close combat fighters, so, despite having different battle strategies, they will have similar values for hitpoints and damage
Class
|
Icon
|
Description
|
Light Melee
|
|
Basic close combat unit (good HP, good damage)
|
Short Ranged
|
|
Basic ranged fighter (good damage, weak HP)
|
Heavy Melee
|
|
Close combat unit with heavy armor (very good HP, weak damage)
|
Heavy Ranged
|
|
Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
|
Mage
|
|
Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target until the end of the following round)
|
Special Abilities
Some units can cast a spell to bring down enemies' defenses which will increase the damage done to them by the following units. Others have the power to reduce the enemies' attack strength in order to protect your troops.
Special Ability
|
Icon
|
Description
|
Devine Curse
|
|
Increases incoming damage on target until the end of next round.
|
Broken Valor
|
|
Weakens attack of target until the end of next round.
|
Wound Enemies
|
|
Increases incoming damage on target in the current round.
|
Daze Enemies
|
|
Weakens attack of target in the current round.
|
Pierce Curse
|
|
Increases incoming damage on target until the end of next round.
|
Units Overview
Elves Units
Humans Units
Province Units
Province Units
|
Thief
|
Bandit
|
War Dog
|
Orc
|
Archer
|
Knight
|
Steinling
|
Swamp Monster
|
Necromancer
|
Mortar
|
Unit Stats Overview
Unit Stats Elves
Unit Stats Information Elves
|
Unit Type
|
Class
|
Attributes
|
Bonus
|
Special Abilities
|
|
|
|
|
|
|
|
|
|
Attack
|
Defense
|
|
|
|
7-9
|
24
|
1
|
3
|
1
|
1
|
12
|
-
|
-
|
-
|
|
|
9-11
|
31
|
1
|
3
|
1
|
1
|
12
|
+20%
|
-
|
-
|
|
|
4-6
|
12
|
1
|
3
|
4
|
0
|
10
|
-
|
-
|
-
|
|
|
6-8
|
16
|
1
|
3
|
4
|
0
|
10
|
+20%
|
-
|
-
|
|
|
86-106
|
378
|
12
|
2
|
1
|
1
|
7
|
+20%
|
-70%
|
-
|
|
|
115-141
|
504
|
12
|
2
|
1
|
1
|
7
|
+40%
|
-90%
|
|
|
|
17-51
|
131
|
6
|
3
|
3
|
0
|
6
|
+40%
|
-20%
|
-
|
|
|
23-69
|
179
|
6
|
3
|
3
|
0
|
6
|
+80%+20%
|
-40%
|
|
|
|
7-13
|
45
|
4
|
4
|
4
|
0
|
2
|
+40% +40%
|
-60% -60%
|
|
|
|
10-18
|
63
|
4
|
4
|
4
|
0
|
2
|
+60% +60%
|
-80% -80%
|
|
Unit Stats Humans
Unit Stats Information Humans
|
Unit Type
|
Class
|
Attributes
|
Bonus
|
Special Abilities
|
|
|
|
|
|
|
|
|
|
Attack
|
Defense
|
|
|
|
9-11
|
20
|
1
|
3
|
1
|
1
|
12
|
-
|
-
|
-
|
|
|
12-14
|
26
|
1
|
3
|
1
|
1
|
12
|
+40%
|
-
|
-
|
|
|
5-7
|
10
|
1
|
3
|
4
|
0
|
10
|
-
|
-
|
-
|
|
|
6-10
|
14
|
1
|
3
|
4
|
0
|
10
|
+20%
|
-
|
-
|
|
|
5-7
|
16
|
1
|
6
|
1
|
1
|
8
|
+90%
|
-60%
|
-
|
|
|
7-9
|
21
|
1
|
6
|
1
|
1
|
8
|
+40% +90%
|
-40% -80%
|
|
|
|
22-32
|
284
|
6
|
2
|
2
|
1
|
8
|
+70% +20%
|
-
|
-
|
|
|
30-44
|
389
|
6
|
2
|
2
|
1
|
8
|
+90% +40%
|
-30%
|
|
|
|
2-18
|
30
|
4
|
1
|
14
|
0
|
1
|
+40%
|
-60%
|
|
|
|
3-25
|
42
|
4
|
1
|
14
|
0
|
1
|
+60%
|
-80%
|
|
Unit Stats Provinces
Unit Stats Information Provinces
|
Unit Type
|
Class
|
Attributes
|
Bonus
|
Special Abilities
|
|
|
|
|
|
|
|
|
|
Attack
|
Defense
|
|
|
|
6-8
|
19
|
1
|
3
|
1
|
1
|
8
|
-
|
-
|
-
|
|
|
5-9
|
7
|
1
|
3
|
4
|
0
|
7
|
-
|
-
|
-
|
|
|
4-6
|
13
|
1
|
6
|
1
|
1
|
8
|
+90% +50%
|
-80% -50%
|
|
|
|
9-13
|
14
|
1
|
4
|
1
|
1
|
8
|
-
|
-
|
-
|
|
|
4-6
|
12
|
1
|
3
|
4
|
0
|
7
|
-
|
-
|
-
|
|
|
12-20
|
122
|
4
|
2
|
2
|
1
|
5
|
+60%
|
-30%
|
-
|
|
|
13-35
|
61
|
4
|
3
|
3
|
0
|
4
|
+80%
|
-
|
-
|
|
|
25-53
|
108
|
6
|
2
|
1
|
1
|
7
|
+30%
|
-60%
|
|
|
|
6-12
|
32
|
4
|
4
|
4
|
0
|
3
|
+60% +60%
|
-80%
|
|
|
|
8-74
|
27
|
6
|
1
|
14
|
0
|
3
|
+80%
|
-80%
|
-
|